A nice mixture of music and puzzlegame is Auditorium. Your goal is to “put on” audio-engines by throwing particles on it. The more particles it receives, the louder the sound will get. If all audio-engines are on, the level is won. On later levels more engines will appear and also more “particle modifiers” and the particle steam will have a more complex route to pass. Unfortunately, at least on my computer, the CPU usage really got high at higher levels. A non glossy cpu-friendly version of this game, a lot more trickier, with better puzzles and a more fun gameplay, could make this a much much better game. You can set the flash-player into the “low-quality” the optimize to performance a little bit. I also think that the the particle-stream without the glow-effect is pure and intense, beginning to melt the sensitive motion and the music into a good flow.
Thanks Frank for the tip!
woaahhh!!
Posted on December 29th, 2008 at 14:13I’m quite surprised that the game got spread so widely. From a programming point of view a very simple game. Gameplay-wise it also doesn’t quite offer any revelations. It just shows how far you will get with a consistent high quality audio/visual style. Game Designers often have a technical background and lack sensibility for that.
Posted on January 4th, 2009 at 02:12i really like the concept here – would be fun to develop more games like this!
Posted on January 12th, 2009 at 09:24Nice sound….
Posted on January 21st, 2009 at 12:17“Music and puzzle-game”