Still fresh but enormously promising is the Monocle GameEngine – an open source project, that makes creation and editing of 2d-games real fun. Most communication about the project takes place at the BitCollective Forum – most of the website is still at an early stage. The driving force behind the engine is Alec Holowka aka Infinite Ammo and Matt Thorson. Why make this engine, and not use tools like Unity? Alec says in the video, that Unity gets weired, if trying to make 2D-styled games. So making an engine for exactly this purpose is the main-motivation. And it looks really convenient and responsive!
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- 020200: I just found this tool, called “PixelShop”. http://blackflux.com/node/10
- Nik: There is also http://www.aseprite.org It’s cross platform, has a lot of advanced features and continues to...
- 020200: Oh, thanks. Good recommondation.
- 32bit: Regarding pixel editors on OS X, there is also PikoPixel, which is free: http://www.twilightedge.com...
- 020200: Well, yeah. In parts. You can use an iOS-App for putting samples on this device. Ok, in that sense this is...
- daniel: hi martin, it´s not a sampler, because it can´t sample..it´s more a sampleplayer..but a nice one ;-)
- 020200: Just go with this tool. Setting up the node-network is (still) a little bit of fiddling around, but what you...
- Max: Yes, these little gadget are supercool!
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RT 020200 Monocle 2D-GameEngine http://bit.ly/mPPwqO
Posted on May 4th, 2011 at 13:13