By coincidence I found this neat tool called Fugu, that uses Lua to generate 3D-forms. The tools seems very straightforward: After download the small IDE you directly have a short tutorial and hands-on on your screen. After a small research, I figured out, that this project is currently alpha and discontinued. In the end it is open-source and the project-founders would be happy, if there would be someone to take this project further.
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- 020200: I just found this tool, called “PixelShop”. http://blackflux.com/node/10
- Nik: There is also http://www.aseprite.org It’s cross platform, has a lot of advanced features and continues to...
- 020200: Oh, thanks. Good recommondation.
- 32bit: Regarding pixel editors on OS X, there is also PikoPixel, which is free: http://www.twilightedge.com...
- 020200: Well, yeah. In parts. You can use an iOS-App for putting samples on this device. Ok, in that sense this is...
- daniel: hi martin, it´s not a sampler, because it can´t sample..it´s more a sampleplayer..but a nice one ;-)
- 020200: Just go with this tool. Setting up the node-network is (still) a little bit of fiddling around, but what you...
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Thanks for checking out my software, I’m glad you enjoyed it! A shame I couldn’t spend more time on it. I’m still happily using Lua and procedural generation (but in 2D this time) in my game http://moonman.io (currently under development). :)
Posted on February 15th, 2013 at 01:34Hi Ben. You are welcome. I am also enjoying Lua a lot, currently working on a “Projection Mapping”-Software in Love2D (http://www.nodepond.com/blog/383-projection-mapping-giydaplan12-cologne) and some framework-stuff for FabLabs (http://www.nodepond.com/luacrumbs). Hm.. I am also into games and visual / procedural stuff. Hey, let stick together online in little bit, I would say. Maybe Fugu will also profit from it. (I am currently playing around with it a little bit…)
Posted on February 15th, 2013 at 10:22Cheers. Interesting projects you’ve got there!
Posted on February 16th, 2013 at 01:13