The Webzine Gamasutra released a great article on “what makes a game sticky and persuasive”. A recommended read for anyone making games. There is always time to think about this issues, and always new things to explore. One thing for example is this. Try to reach: “Familiarity, not Simplicity!”
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- 020200: I just found this tool, called “PixelShop”. http://blackflux.com/node/10
- Nik: There is also http://www.aseprite.org It’s cross platform, has a lot of advanced features and continues to...
- 020200: Oh, thanks. Good recommondation.
- 32bit: Regarding pixel editors on OS X, there is also PikoPixel, which is free: http://www.twilightedge.com...
- 020200: Well, yeah. In parts. You can use an iOS-App for putting samples on this device. Ok, in that sense this is...
- daniel: hi martin, it´s not a sampler, because it can´t sample..it´s more a sampleplayer..but a nice one ;-)
- 020200: Just go with this tool. Setting up the node-network is (still) a little bit of fiddling around, but what you...
- Max: Yes, these little gadget are supercool!
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