Renaud Bédard published his second article, that highlights details of the “Trixels-technology” that they used for the game Fez. Of course, Trixels are just Voxels, but just with a more trendy name – some would say. People who count peas and know it better all the time, just go over to read the articles: Part one, part two.
Anyway. Every game-programmer is invited to read this stuff. You will learn about display-technology. And uh, Fez was made by the breathtaking Polytron Corporation.
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Posted on May 4th, 2009 at 21:31