Ben Baker-Smith from the BitSynthesis-blog uploaded some raw-cut visual-footage from the Blip Festival 2010 Scandinavia. Really rough and dirty style, anti-polished, if you want.
Oh, still in love with Processing from time to time. I think it’s not only because of the simplicity and beauty, but also at the great artistic works, that the guys behind and besides Processing made and make till today. Casey Reas, co-founder of Processing still works on his “Process Compendium“, that is dealing about “process-rules” – showcasing some of his works with lot’s of explanations and how he got there. I think this is one of the cool things of the whole Processing-community that is so very cool: they always, always combined their tools with great teaching and outstanding works (and how to get there).
Here is the text of the Process Compendium, but CreativeApplications got also a binary of the 15 minute lecture. I just copy the links to the binaries: Mac / Windows.
4k PC Demo winner at the Chaos Constructions 2010 Demoscene-Party. Really looks like… Monument! Here is the demo at Pouet.
Fascinating and fresh works from Brandon Blommaert with vibrant, nostalgic and at the same time empty technical visions. This is if we would still use old Commodore computers, to communicate globally, like we do today. Absolutely great are the gif-loops, that use color-cycling. Don’t miss! (via)
People want to visit the Museogames exhibition in Paris, that has the doors open until the 7th November 2010. This one should be the “most complete exhibition on the history of videogames” that ever was. Read more here or here.
Drawn got a great collection of contributions to the 2010 Ottawa International Animation Festivals (part 1 / part 2). From there I just picked one video, which I think is really cool: Coalition of the willing by Simon Robson. It is a “collaborative animated film and web-based event about an online war against global warming in a ‘post Copenhagen’ world.”
Zach Gage is about to release another fine app, this time for the iPad. It’s a neat puzzle-game, that can be called a little bit of “one step further” to his first game Unify. Zach answered some questions in an interview at CreativeApplications. He said about the app some interesting design decisions:
I borrowed management systems of drawing lines like in Flight Control, but reduced them to the simplicity of control in a game like Tetris. In Flight control you have to manage pixel perfect collisions, meaning a plane can be in hundreds of thousands of unique positions. Tetris (and other similar puzzle games) work so well because a piece can be in one of only a few unique positions on one axis. In Halcyon pieces can only be in up to 9 positions on the vertical axis, so instead of making dozens of tiny tweaks to individual objects, the player has to make one tweak to dozens of objects.
When you look at the preview-video, you will notice the elegant fine line between playing game and playing music. Most of Zach Gage apps have this kind of “precise poetry”. Sometimes I miss a little bit of that extra, extra mile of polishing, to have absolutely awesome apps.