big-tree-defense

Ecological-themed games are still some sort of exotic thing, I wonder why. Lately I came across the iPhone-game Kovoclak, where you have to fight waste in the form of an “businessman”. This game Big Tree Defense is a casual, gameplay is derived from “Desktop Tower Defense”. Your mission is to grow a plant in a wasted environment. To grow you must fight evil insects and support the plant with water. What makes the game remarkable is not only the topic, but also the style of sound and grafic is some decent. Worth a try. (via Superlevel)

Blog, Games - Date published: March 29, 2010 | Comments Off

This one shouldn’t be too hard to make and this sort of augumented reality is somehow kind of cool. The project was made with the ARToolKit. I guess homebrewers and hackers could make much more great stuff with it. So check it out! (via Tiny Cartridge)

Blog - Date published: March 29, 2010 | Comments Off

“Action Buttons” is a minimalistic sound-sculpture made by Steve D’Angelo, presenting buttons and according soundeffects if you press them. The aesthetic of this work is clearly attached to old videogame-machines. It’s only logical, that you must insert a coin, to make this thing up and running. The work could also be read as an extremely reduced game as well. (via)

Blog - Date published: March 29, 2010 | Comments Off

Just discovered two brilliant videos from Pixel- and Chipartist Il Creatore. They are not really new, but great in its own way, so I want to share. Notice the huge, hypnotic music as well!

Blog - Date published: March 29, 2010 | Comments Off

Lovely and well made animation-short about Japan – “the strange country” like they say in the video. You can learn some interesting facts, not only about Japan, but also the world. (via)

Blog - Date published: March 26, 2010 | Comments Off

love_screenshot
The Love-Toolbox

Love – an indie online multiplayer-game, that look absolutely cool! “Love” created something, I am still speechless about. It fits a style, I never seen before anywhere. Feels a little bit like walking through an impressionist-painting, with little dashes of magic runes, Myth and something like Monkey Island. The online-multiplayergame got also something more interesting. Beeing indie, resources are limited. You pay 10 Euros in advance for one month of play – but only a limited number of players is allowed to play the game. The world is constantly changing, though the building abilities from the players. Looks like a very interesting project, we should keep an eye on it. There is a fantastic widescreen introduction video available.

The reasoning about the business model also absolutely makes sense to me. I meanwhile see it like Eskil Steenberg (Quelsolaar) and really hope to see the death of the “low-end ad-market” soon, that makes you drive millions of page impressions on crappy websites – just to get half of you living cost. Quality is not about cent-money. Quality is here to stay.

(via tigsource)

Blog, Games, Research and Theory - Date published: March 26, 2010 | Comments Off

1924 game

The game 1924 has a nice twist, besides in being in pure grayscale colors. I don’t want to spoil you here, but if you play the game, just look out at the interaction of the game-mechanic and the (potential) storytelling attitude. This can get much further. And ah, the music is also great at 1924. Happy tune, happy play. Like it.

(via Flixel.org)

Blog, Games - Date published: March 24, 2010 | 1 Comment

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