The Other Side is a moody flashgame, somewhere between N and Jumpman. The style is basically about shadow-shapes, the aim about collecting glowing stuff to enter the exit to the next level. Similar to Jumpman, the level rotates by 45 degrees – if you enter ramps in that case. Most levels got “hidden stuff”, that only influences gameplay and is visible, while you “glow”. This two-folded level-design somehow reminds me on Time Fcuk. All in all the game is fun to play, later levels get a little more tricky to solve, but I wonder, if one or two more game-elements wouldn’t buzz up the whole gameplay experience…?
Readers left no comments, be the first one to do so!
Comments are closed.
Colorful Content
Theory Topics
Games and related
For the Gamedesigner
Blogroll
Recent Comments
- 020200: I just found this tool, called “PixelShop”. http://blackflux.com/node/10
- Nik: There is also http://www.aseprite.org It’s cross platform, has a lot of advanced features and continues to...
- 020200: Oh, thanks. Good recommondation.
- 32bit: Regarding pixel editors on OS X, there is also PikoPixel, which is free: http://www.twilightedge.com...
- 020200: Well, yeah. In parts. You can use an iOS-App for putting samples on this device. Ok, in that sense this is...
- daniel: hi martin, it´s not a sampler, because it can´t sample..it´s more a sampleplayer..but a nice one ;-)
- 020200: Just go with this tool. Setting up the node-network is (still) a little bit of fiddling around, but what you...
- Max: Yes, these little gadget are supercool!
Recent Trackbacks
- Superlevel: Superlicious
- Reprisal Universe is out | Digital Tools: 30;] other platforms as well). It is a remade and enhanced version of...
- Superlevel: Superlicious
- Der 97-jährige Pixel-Künstler Hal Lasko: 30;] Gefunden habe ich das Video in Martin Wisniowskis Blog, dass sich mit...