canabalt

Canabalt commerce is growing. Today Danny B made the small Canabalt soundtrack available for download for a small price (Ringtone cuts available as well). You can download the 5 tracks for 3 dollars (or more, if you want to) or just stream it on the website. Interesting pricing-model. Similar to canabalt the game itself, that you can play online for free, or make it permanent available on your iPhone for 3 dollars as well. I am wondering if they will publish sales-figures one day.

Blog, Games - Date published: January 26, 2010 | Comments Off

assemblee-votings

The Assemblee competition is done – votings for the submissions are now accepted. The whole Assemblee was this kind of… massive! It was a cometition based on two parts. In the first part, everyone was invited to submit graphics, sprites and all other kinds of assets to make a game out of it. Not only the number, but also the quality of the submissions (warning, huge list) was awesome. A big pool computer- and gamegraphics. There was also a part about music. In total over 170 people submitted stuff. All this content is licensed under a Creative Commons license.

In the next step of the compo, this assets were used, in order to make games. In total 73 games were submitted. And they all look extremely cool. You now have the chance to make the Assemblee-organizers a little bit of work by voting. There are votings for the assets and votings for the final games. Whatever you do – have fun exploring this stuff. Votings are open till 3rd February 2010. Thanks to all participants for this!
(via)(via)

Blog, Download, Games - Date published: January 22, 2010 | Comments Off

devil-tuning-fork
Devil’s Tuning Fork: Not only beautiful, but also innovative.

The student winners of the IGF 2010 student competition were announced. As you can imagine, there are high quality works among them, some have really innvative things to show.

My interest went to the game “Devils Tuning Fork“. It’s basically a game in the style of a “first person shooter”, but the interesting detail is provided by the texturing. The game is inspired by works of M.C. Escher and the echo-sounder / echo-location communication (like dolphings and bats do). You strife through blackness, until an “sound-event” is taking place. From there a lightwave is illuminating the scene. One of your tools is a “tuning fork”, that dispatches sound waves. The goal of this game was to “explore a new mode of perception through sound visualization.” Like if you were playing with your ears.

The game was made in about six months by a bigger team. The result looks cool, polished and that new visual perception really scores! They also had some kind of storyline, not too original, but also something “above the line”:

As a mysterious epidemic causes children everywhere to fall into comas, one child wakes up in an alternate reality. It is up to this child, the player, to determine the cause of the epidemic and save the other children trapped here. By way of the devil’s tuning fork, a magical instrument that allows the player to perceive sound waves, the player must find all the children and successfully escape this alternate reality, thereby waking up from the coma.

Update:
I found just another cool making-of:

Blog, Games, Research and Theory - Date published: January 19, 2010 | Comments Off

hase_und_wolf
Screenshot-detail game “Hase und Wolf”

PolyPlay was videogame-machine in the GDR (German Democratic Republic aka DDR). There you could insert coins, select and play some computergames. They had very lovely names like “Wasserrohrbruch”, “Schießbude” or “Hirschjagd” (in English: “Pipe Burst”, “Shooting Gallery” or “Stag-Hunting”).

PolyPlay was the only public videogame-machine in the whole country, manufactured by the “Kombinat Polytechnik und Präzisionsgeräte Karl-Marx-Stadt”, that’s why “Poly” in the name of this machine. The videogaming in the GDR was very special, because most of the stuff were more or less copies from games played in the West part of Germany. The whole GDR was more or less disconnected from the international videogame-developments.

And now comes the best part: There is a website, completely dedicated to the PolyPlay-machines. There you can also play the original games, just within your browser! How cool is that? Take the retro-dive now.

Blog, Games - Date published: January 14, 2010 | 2 Comments

first_person_tetris

First Person Tetris… hmmm….. What could that be? I just do not want to spoil you, just have play! Yay!

Blog, Games - Date published: January 14, 2010 | 2 Comments

vvvvvv-platform-game

Take Metroid and old C64-games and mix them all together to an addictive and emotional blend: voila! Then you have an idea of the Flashgame: VVVVVV. The members of the spaceship-crew were lost after an accident and your mission is, to get them all together again. Addictive stuff, be sure, I warned you! They receive extrapoints for a decent sounddesign (plays well with the graphics) and the catchy tune in the backround. (via)

Edit: The longer I play, the better it gets. The music is absolutely brilliant, the levels exquisite. The story and the characters all lovely. I also sense a good amount of “Time Fcuk“, for example in the gameplay itself. Simply the best game I’ve seen so far in 2010. All thumbs better all fingers up for this tiny great game! Made by distractioware, music by Magnus Palsson.

Blog, Games - Date published: January 13, 2010 | 3 Comments

I think it’s about time to put WickedWorx on the radar. This small indie-studio released the game “DEPT” for the Assemblee Competition at the TIGSource-Forum. In DEPT you play the spaceman Owen Sterling with lots of dept to pay off. So your mission is to guide this little man, in order to collect as many gold and stuff as possible. That storytelling is so lovely. WickedWorx also got some nice other items on their website, primary developing for 360XboX and PC. (via)

Blog, Games - Date published: January 10, 2010 | Comments Off

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