Short notice: Old games, now on iPhone. Behind the scenes:
(via)
Short notice: Old games, now on iPhone. Behind the scenes:
(via)
Exotic stuff from Japan. Once again. Kuma-Uta (Bear Song) is a game, that was released on the Playstation2 in 2003, that is sort of… experimental… even in 2009-categories. It is about singing so called “Enka-Songs“. The bear gets answers from you on some questions (unfortunately my Japanese totally sucks, that’s why I really don’t know what they are about). The bear than “sings” his song based upon the answers, using a speech-synthesizer-engine. Totally awesome! Somehow bears begin to get my attention as gaming characters. Just have a look at Enviro-Bear, too.
(via)
Hey, did you noticed it? The Experimental Gameplay Project is back. The very origin of the meanwhile good-selling “World of Goo“. They somehow switches to a “monthly challenge” mode, based on a certain topic every months. Challenges are good, and perodic compos also. So welcome back EGP.
The topic of this month challenge was about “unexperimental shooter” and the contribution most worth to mention was the “Post IT shooter” from Petri Purho aka Kloonigames (the very creator of Crayon Physics Deluxe).
The Post IT shooter derives its optic from the videos, where people “simulate games” in stop-motion videos, using plain post it notes. Petri turned the direction around, and he wrote this game, that uses the optics of Post IT notes, in order to let a shooter game out into the internet. What a nice twist. You shoot at space-invaders looking aliens, that are generated randomly by a special algorithm. Don’t forget, that this game is not meant to give you pure playing pleasure for hours and hours, but to stand out by its great idea. Mission accomplished!
A new project, called Webbli-World, opened its virtual doors. It is a online-community for kids, but the colorful and lovely made world will also some eyecandy holiday for all the parents and… well… other grown-ups. I just made myself an account, too.
It’s got a fresh light sense, somewhere between contemporary character design (think Pictoplasma) and Spongebob. Also the soundeffects they used are very heartening. About the technical aspects: The whole projects was realized mainly with Actionscript 3 and the php/html/css/javascript/MySQL stuff. There is an in-depth post about it at Photon Storm. What is more to say? Ah, do they got posters to sell? I would love to dive into this world on my desk, too.
It’s summer right? Time to get yourself comfortable with the Enviro-Bear. In the game you play a bear, driving a car. Your mission is to eat as much food as possible, before time’s up and you go for a hibernation. Look at the gameplay-video to leave every doubt at behind.
Realistic and awesome, isn’t it? The game was released as “Enviro-Bear 2010″ for the iPhone (cost 0.99 cent, App Store Link), but also an older PC-Version Enviro-Bear 2000 is available. (via)
Most entertaining way, to quit the dayjob
Indie-developer Farbs from Australia quit his job, to head for full-time indie-game-development. So far eventually not a new or interesting story. But the way he quit, is some kind of interesting, proving his gamedesign-skills in heart and action: We wrote a sort of “Mario clone game”, that delivered the message to his boss. Good job! Just have a play or read the original blogpost. (via)
Heavy Weapons is a well balanced and excessive shooter-game, with a touch of demoscener-style. In this browsergame you have to shoot a certain amount of enemies in every of the 60 levels to unlock and move forward into the next level. In a shop you can equip your ship with lots of different weapon-systems. And this is where most of the fun comes in. There are lots of different weapons some big, some small, some clever, always with shooting-pleasure guaranteed.
The graphics and the sounds in this game have a decent quality, making this game an unique experience. In some levels I felt like thrown into a sea of good old level-wonderlands I met on the Amiga 500. Game recommodation of the week! Play Heavy Weapons.