Enso made two lovely videoclips for the Chip-Bloppers Cheap Dinosaurs. The first video “Gnip Gnop” deals about let’s say computer graphics, while the second “Train Hop” is more about “physical presence”. Enjoy!
In case you missed the Make Pixel Art tool, listen up. It is one of the more interesting pixel-tools, that is somehow available for a variety of platforms. And it has a sort of innovative concept as well. Make Pixel Art is basically a pixel-editor with 3 editing-layers, a bunch of pixel-tools like draw pixels, lines, circles etc. There are more special tools, like “isometric drawing” or “lighten or darken colors“. But maybe the most interesting feature of Make Pixel Art is the embedded shop-concept. You can save, share, download and use your own creations or download and use some “pixel-packs” that other artist made for sharing. The UI of the tool gets you instantly in a blocky retro-mode. Well made. At the same time really Make Pixel Art is available at an affordable price (AppStore-Link). Just go for it!
PS: If you are in editing pixels, you will love to have a look at my own iPhone pixel-editor HiScore.
Fez, award winning indie-game from the Polytron Corporation will be released after 5 years of development. And it simply looks gorgeous. According to the indiegames-blog it will cost about 10 dollars and is localized in French, Italian, German, Spanish, Traditional Chinese, Japanese, Korean and Iberian Portuguese. Holy shit. Check out this footage, even just watching is pure pleasure. (If you have no idea what game Fez is, this mini-Polytron-site will help you).
Circadia is a minimal puzzle-game for iOS. At its core very simple, it adds depth by plain constructed levels, that adds trickyness and a sense for the right timing to the gameplay. Enjoy the video to learn more. Here is the AppStoreLink.
Audio Visual Algebra is a new project from Paris Treantafeles. Together with Mary Ann Benedetto (outpt) they launched the label Audio Visual Algebra. The label will feature innovative works in audio/visuals. In addition, they launched the recording label, Audio Algebra which will focus on music releases. The first release from Drum and Space introduces strong alienated electrovibes.
If you appreciate this stuff, feel free to read this interview I made with Paris several years ago about his experimental VJ-Tools on GameBoy and GamePark.
I just found this game that looks like pure fun. Flush the Goldfish a remixing sort of game, with many diffrent playing mode and a reduced input-mechanic. The A button changes the behaviour of the player in every room, like jumping, crawling, avoiding etc. Each screen is simple, filled with colorful pixelstyle-graphics. The game has casual upfront music and soundeffects. There is a in-depth-review – well written – avaiable at 4 Color Rebellion.
Flush the Goldfish is available for Nintendo DSiWare made by Goodbye Galaxy Games. Go for it!
The third Global Game Jam at the Cologne Game Lab just went over and it gets better each year. This time we had over 15 contributions – in total over two hours of presentation time. Also the platforms, game-concepts and realization of the games and game-prototypes really went into a mature state. I try to highlight some of the great works. Follow the links to get downloadable files! Here is a list of all submissions.
Obelisque
A 3d-exploring game. You start as a robot, that woke up in an ancient, abandoned city on an planet far away, trying to research about what happened and what this is all about. A work with a strong mood – maybe close to “notgame” as well. Check it out! (Jammers-Site).
Sequpes
A music-toy, exploring game-mechanics and the joy of making music with two players. Player A plays a little melody and player B confirm this melody, by playing the same melody after some delay – or rejects it by not playing the melody. It uses simple music-phrases in the background and pentatonic scales. A unique fun experience – worth checking out! (Jammers-Site)
Nordic Bondage Hero Vikings
A mature fun game. Two players – bound to each other – have to collect and drink as much beer as possible. If drank enough, they enter “Valhalla Action Hero”-mode. When in this mode, player must kill himself to enter Valhalla. While you are running, you are tied to a second player with a rope. You can pull the other player and help or annoy him. If you begin to glow, try to kill yourself and die as a hero before the other player becomes a hero. (Jammers-Site)
Mindloop
An experimental exploration of a new input-device. The game uses a “mind-feedback-machine” as input. The player has to change “calm” and “focus” state of minds, to progress further in the loop. Polished graphics – things to build upon. (Jammers-site)
Don’t be square aka “The revenge of the psychedelic boring boxes” aka “vice versa”
A flash-experimentation game, exploring visual effects over gameplay. Something nice to tinker into – and to get inspired! (Jammers-Site)
Sifteo Specials!
Two remarkable works put a game on a new platform, called Sifteo. The tangible objects can be programmed, to also games can be run on them. We had a snake-game (unfortunately they did not provide the game on the Global Game Jams site yet) and Krystian Majewski once again launched a homing missile to out heart by bringing the Nyan Cat to the Sifteo! Programming by @mczonk (Jammers-Site)
Recommended
Feel free to look also into this works: Giant Robot Snake, The Tale of Archy, Loopy Island, Punxatawney Adventures. You can see, lots and lots of contributions. I made also a project – not finished unfortunately. If interested, look at Internity.