Just discovered two brilliant videos from Pixel- and Chipartist Il Creatore. They are not really new, but great in its own way, so I want to share. Notice the huge, hypnotic music as well!

Blog - Date published: March 29, 2010 | Comments Off

Lovely and well made animation-short about Japan – “the strange country” like they say in the video. You can learn some interesting facts, not only about Japan, but also the world. (via)

Blog - Date published: March 26, 2010 | Comments Off

love_screenshot
The Love-Toolbox

Love – an indie online multiplayer-game, that look absolutely cool! “Love” created something, I am still speechless about. It fits a style, I never seen before anywhere. Feels a little bit like walking through an impressionist-painting, with little dashes of magic runes, Myth and something like Monkey Island. The online-multiplayergame got also something more interesting. Beeing indie, resources are limited. You pay 10 Euros in advance for one month of play – but only a limited number of players is allowed to play the game. The world is constantly changing, though the building abilities from the players. Looks like a very interesting project, we should keep an eye on it. There is a fantastic widescreen introduction video available.

The reasoning about the business model also absolutely makes sense to me. I meanwhile see it like Eskil Steenberg (Quelsolaar) and really hope to see the death of the “low-end ad-market” soon, that makes you drive millions of page impressions on crappy websites – just to get half of you living cost. Quality is not about cent-money. Quality is here to stay.

(via tigsource)

Blog, Games, Research and Theory - Date published: March 26, 2010 | Comments Off

1924 game

The game 1924 has a nice twist, besides in being in pure grayscale colors. I don’t want to spoil you here, but if you play the game, just look out at the interaction of the game-mechanic and the (potential) storytelling attitude. This can get much further. And ah, the music is also great at 1924. Happy tune, happy play. Like it.

(via Flixel.org)

Blog, Games - Date published: March 24, 2010 | 1 Comment

robot-unicorn-attack

The reactions to this game “Robot Unicorn Attack” maybe diffrent, but it somehow feels like a unique gaming experience. A little bit like a jazzed up Canabalt on steroids. Music, colors, dynamic and the more spacial leveldesign (compared to Canabalt) absolutely support the experience. (via)

Update: I sometimes experience problems with the controls ingame. Sometimes unicorn jumps, sometimes not. Then it was “y” instead of “z” doing the jump. Does anyone having the same problems? Please fix that!

Blog, Games - Date published: March 18, 2010 | 4 Comments

Oh yes, we all love Cave Story. That’s for sure. This indiegame hit the internet several years ago, and those who tried the game (I am sure) can remember the first time, they fall into the game. Simply a remarkable game! Now, in this video, Pixel speaks about the creation process of Cave Story, that is also unique on its own and still inspiring. At the same time Nicalis producer Tyrone Rodriguez talks about the development process of the Wii Ware title. A happy meal for everyone who love to hear about game design – and as far as I know, the first “public appearance” of Pixel! Yay.
(via) (via)

Blog - Date published: March 16, 2010 | Comments Off

Hands-on technology and classic games – once again! But this work from Chloe Fan is really, really lovely. It is an reduced version of Super Mario, made playable on an 8×8 pixel-board. And if this wouldn’t be enough… nope: there is also the Super Mario melody available on this work – just plug the separate soundboard in. For me the most interesting aspect of this work is, that you are instantly able to recognize Mario – just by the meanwhile almost iconographic level-design of the very first Super Mario level. There are some technical details available at the Vimeo-site.

Blog - Date published: March 16, 2010 | Comments Off

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