dinosaurs-keyboard-game

…but you have. Dinosaurs Didn’t Have Keyboards is a small platformer, with an experimental game mechanic. You move your dino with the keys 1-2-3-4 to move right, and 0-9-8-7 to move left. To jump you have to press 4 + 7 at the same time. This experiment consist of one level, that isn’t too hard. You have to make the time-record in running from start to goal. People can get very quick on the keys, and after a while the fingers really work physically on the keyboard. Best play it with friends!

The game was made by Sophie Houlden, who also did the Boxgame, that was unconventional and experimental in its nature, too. Cool stuff, she makes. Unfortunately made in Unity, that requires the Unity web-plug in. Wouldn’t it be at the time to completely move to Flash for compatibility-reasons for the next iterations of experimentation?
(via Superlevel)

Blog, Games - Date published: February 27, 2010 | 2 Comments

queue-textbased-storytelling
Queue

Increpare Games has an interesting slogan: “Let’s try something out here…“. If you expect experimetal works now, than you are absolutely right! The stuff I tried so far on the site are explorations of narrative forms, somehow in between storytelling, classical writing and game interaction. If you got 10 minutes of time, checkout for example Queue.

Blog, Research and Theory - Date published: February 26, 2010 | Comments Off

error-broadcast-pixelord-remixes
Lucid Freaks pt.2 – the remixes

Does anyone know, what is going on inside the labs of Error Broadcast netlabel? Insane things! Whow. They released remixes from the Pixelords – Lucid Freaks pt.1. And this remixes are reaching out far more into incredible spaces and unheard regions of crushing beats and playing with sound. Much more sonic than the first one and still with nerofunk-cyberpunk gaming oddities in heard and soul. I have to say so: a must have!

Blog, Download - Date published: February 26, 2010 | Comments Off

what-typo-are-you

I know, there is a typography-lover inside all of us. But some may not know. To help them, you can put them to the site What type are you. Then they will found out what “typo-type” they are. To achieve this, you have to answer four questions about your personality. Voila. This flash-based site is very lovely made, a site for “bon vivants”. Unfortunately some “skip sequence” buttons are missing.

Blog - Date published: February 25, 2010 | Comments Off

AFOL A Blocumentary from AFOL on Vimeo.

Blog - Date published: February 22, 2010 | Comments Off

oh-crackers_not-again

Pixelprospector was to kind to put me at the blog zolyx.com. There you can find reviews of all 73 games, that were made during the Assemblee Competition (at zolyx search for TAR, a tag for this would be useful!). With that help, I discovered a game, that is so cute and so fun, so I want to share. And here it is: Oh Crackers, Not Again!

You play a girl’s dog (no, really!) with the mission to protect the girl from the evil monsters everywhere. You do so, by running fast and destroy the obstacles, before the girl runs into. Lovely, indirect gameplay and well designed sprites make this a fun game, that’s more than just a little distraction of the day. Here is the TIGthread, with all the details about the game.

Blog, Games - Date published: February 20, 2010 | Comments Off

kovoclak-01

Today the game “Kovoclak [PlayState entry]” for iPhone / iPod Touch was released. It is the first game from the indies caou.org, a “small development studio from Europe” with the focus in “games for touch screens“. For Kovoclak Mouky teamed up with with the French artist Lingouf, who provided the artworks and the music for the game. And this game captured my heart in record time – I can highly recommend it.

You play Kovoclak, a “businessman dealing with polluting companies”. He has a big clean-up duty to achieve. So somehow an eco-game if you like. You must find your way through all this dirty factories, avoiding robot rabbits, radioactive waste and other evils. You can move Kovoclak left and right. He cannot jump up, that’s why you have to move the platforms up and down to get your way through the levels. There are 50 levels in total, divided in 4 zones. The things that make this game so remarkable are the charming storytelling, the cute and funny graphics from Lingouf as well the well balanced music and sound-design. The intro alone with that straight industrial-techno-sound is definitely a must see. The depth does not come alone from the gameplay or the assets, but from the games as a whole. It feels dense and complete.

Unfortunately two things I absolutely miss:
1. This game should support mulit-touch! I tried so many times to move the player and move the platforms just at the same time!
2. The start-menu should show an option to watch the intro again, without the need to start a completely new game.

Maybe Cauo will make a update for that issues? Would be great! And here’s the gameplay video:

kovoclak-03

Blog, Games - Date published: February 20, 2010 | 1 Comment

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