Well, colors! I love them. This video here “MOGU MOGU” by Chinza Dopeness, makes me want to go deeper into color fever again! (via)
Then we stay at colorful weirdness. No more words to tell about this advertising from Japan! (via)
Well, colors! I love them. This video here “MOGU MOGU” by Chinza Dopeness, makes me want to go deeper into color fever again! (via)
Then we stay at colorful weirdness. No more words to tell about this advertising from Japan! (via)
Sometimes only the lineup of the game reads really promising. Cream Wolf is such a case. It is an “Ice-cream-man in disguse cannibalism-game“, where the indie-makers Pixeljam and Messhof teamed up to get the game done. Both gameplay, as well as aestetics look absolutely retro. But this browser-game is also full of modern graphic- and soundeffects, that support the gameplay really well (and to be honest, we didn’t expected anything else from Pixeljam and Messhof).
About gameplay and story: You drive an mad ice-cream man and have to collect cones, play music with your ice-cream van and attract children in the street, in order to sell them your ice cream. The more ice they eat, the fatter they get and more addicted to ice. If it gets full-moon, the fatter kids will follow your ice-cream van. You have to try to get the kids to your homebase… where they then support the ingredients for more ice. Weird story, weird game. Just one click away. (via)
Pixelprospector is still a realtive new site about “promising indie-games in the making“. Ad it is becoming more and more promising, to have a look at pixelprospector itself – just because the games presented there look really promising. Have a look for example at Invert Inc. – a black and white puzzle-platformer, that are so popular this days.
Less is more… I love this formula! The other game, that caught my interest is the opposite of being minimal: “V-Knights is a very fast paced platform shooter that comes across like a really nice SNES Game from the 16-bit era.” The graphics are awesome, while unfortunately the sound-effects are a little bit annoying. V-Knights at least scores with the mood, somewhere between Double Dragon, Turrican and Finwick.
Interesting photo-works from Japan – on the way to taking the photography to the next technical level. Back in the old days, you needed minutes or hours to complete one simple picture. This artist here (I think this is his website) shows us the next level – 21st century style – by taking hundreds of pictures within hours – even one complete day! Some of the works make one picture in one minute for 24 hours. The result is an animation, showing some sort of “animated photo”, that circles around void. At least I think so. I totally like this stuff! Short calculation: 24×60 pictures = 1440 pictures making “one shot”. (via)
Mixer – Strelka
Fil – Fil2
I recently found this cool Spectrum ZX fan website, with lots of content about the Spectrum ZX. This small homecomputer was quite successful in the early 80ies, and still today, we can learn something meaningful from it. For example “achieving more with less“.
Look at this gallery-page. It contains pictures from artists, mainly from Russia, Slovenia, Poland – some are very well executed. Due to the limited palette of the ZX (and the strange colors as well), the paintings strongly concentrate on lighting, instead of pure form or textures. Also look at this game-screenshots. Some gaming scene are made by one color + black! Totally pragmatic and ill looking as well. Definitely like it! (via)
Lately I was having the “fun” of customizing a website for showing up nicely on the browser, but also on the iPhone / iPod Touch as well. I wanted to do this job without supporting completely new views or html for the mobile device. The solution was, to do some tight customizing of the css-files, in order to show custom portions of content on regular browsers or on the mobile phone. One thing that helps is thinking css-class-definitions just like objects you know from OOP (object orientated programming). Each class got it’s properties, and you can select to show them or not, depending on the device, that is browsing the site. A little bit like adding informed behavior to your plain old html, depending on the browser, that visits the site.
Ok, let’s start! We first need to find out, if the site loads on a mobile like iPhone or not and load custom css, that contains css-data only for the mobile. Follow this tutorial to get a healthy start. It provides a standard-technique to do this task. It’s really simple, it loads a css-file only if the browser-width is smaller than 480 pixels in our case.
Type in
<link media="only screen and (max-device-width: 480px)"
href="iphone.css" type="text/css" rel="stylesheet" />
Zoo Transport is lovely. You play a penguin, that has to do animal-transposts for the zoo. Your truck get equipped with various animal-loads, like parrot, dolphin, zebra or monkey. Don’t loose your load on the way from zoo to zoo! Every animal-package on your truck has different properties. Zebras for example love speed, while parrots begin to fly from time to time. In combination with the road, interesting combinations of levels are possible. Thumbs up for Zoo Transport. Music and style are relaxed sporty.
A really entertaining and laid-back casual.