Wow, this posting at Edmunds Dev Blog is something very delicious for game- and level-designers, as well as lover for the game “Time Fcuk“. Edmund reflects the game-creation process, and tells some facts and stories about the game. Time Fcuk was played over 3.5 million times, alone 1 million times at Newgrounds.com. Over 7.000 user-generated levels were made for this extraordinary game. So in total: sounding like a huge success. And here comes a little bit of eye-candy for people, who enjoy levels not just playing, but also in static form: so colors, forms, shapes and that sort of things:

time-fcuk-levels

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Blog - Date published: November 23, 2009 | 1 Comment

Nice work from Aleksandar Rodic, inspired by the demoscene, “sub-atomic particle collision images” and 3d-pipes screensavers. The music is also free to download. See more at the blogpost of Aleksandar.
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Blog - Date published: November 23, 2009 | 2 Comments

New stuff from the Processing-community. Karsten Schmidt, better known as Toxi has released an respectable collection of libraries for the processing-scripting-facilities. It’s a collection of classes and tools, he developed over the last years of Processing-practise. Nevertheless, the Toxiclibs are not constrained to work only with Processing itself. Even Java-heads will have pleasure:

Even though these libraries have been mainly developed for use in Processing related projects (see examples below), there is no explicit dependency on the monolithic PApplet or any other classes of the Processing toolkit. This is intentional & should be considered as a feature. Also, please note that all code in this project is now using Java 5 syntax and so will not work with older versions (before 0140) of Processing. Personally, I’ve been mainly using Eclipse for my larger projects and the “new” syntax just speeds up development time (if not execution time too).

The showreel is a chance for you to see the toxiclibs in action. Unfortunately there is no way, to get toxiclibs get running on the iPhone. But if you want to buy an iPhone, you are unlikely to buy an iPhone without looking at an Iphone 4 review or two. There are other libaries, like makes grafic-coding fun on this devices, like Cocos2D.

I especially like to see the Processing-community really growing into serious and professional things. Look for example at the HYPE-framework, that was developed for Flash/Actionscript 3 and released some weeks ago. It seems, that sophisticated high-level stuff is about to come!
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Blog, Download - Date published: November 23, 2009 | 1 Comment

In December new works from Pixelate are coming up. I am sure, that you are already familiar with some of their works. They made some months ago the outstanding “Understanding Games” series – short flash-animations, that tell about game design in general. Lately the iPhone-game Mr. Bounce made the round, with a stress on unique gameplay, graphics and soundtrack. Oh, soundtrack in general. The Pixelate-guys like to mix up gaming-experiences with electronic sounds and often the soundtracks are available as separate downloads. PS: I just experienced, that Mr. Bounce is also available as flash-version online.

Ok, back to the original topic! The next work from Pixelate will be “The Black Forest“. It is a collection of four small experimental games – each will be released every week in December. The preview looks promising. Clean design, a neutral electronic soundtrack. Can’t wait to get my fingers on this small games.

Blog, Games - Date published: November 21, 2009 | 1 Comment

flood-fill
Flood Fill

Flood Fill is a game, that belongs to the category “mostly harmless”. It’s nice puzzler, with an interesting idea. Your mission is to fill the whole playfield with colors, but the same colors should never touch. You got 4 colors to select from. Sounds easy, eh? The music is very relaxed, rounding up this soothing game-experience. Go for it!

Blog, Games - Date published: November 20, 2009 | Comments Off

repliCat
RepliCat

Mindless Labs have a small inspiring game on their website. In RepliCat time and space are disturbed. In result you are haunted by shadows of yourself from the past. Your misson is to collect all items as fast as possible… and at the same time avoid crashes with your shadows of the past at any cost. It sounds more complicated than the game really is. It is a “pick-up-and-play” flash-game in the true nature of “pick-up-and-play”. So check it out!

Blog, Games - Date published: November 20, 2009 | Comments Off

As you might know, I can’t get enough of this techno-thing, that went over the world in the 90ies… Luckily I found another cool footage about this glory, glory times. It is a short-film about the techno-club “Omen” in Frankfurt. The film shows people on the floor and behind the curtains working. we have 1994 again. Unfortunatelly they disabled embedding, so follow the links, to see them on YouTube.

Omen Frankfurt: 15 Stunden Techno Part 1
Omen Frankfurt: 15 Stunden Techno Part 2

Blog - Date published: November 16, 2009 | Comments Off

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