Oh no, not a viral again… I thought the same, but the video is made pretty well. And it seems, that there is more behind Syke. This clip here is a “fake video” for a “fake energy drink” (or at least something, that is been sold at stores…). The Syke website tells us, that

Syke represents a movement supporting people who create great music and art. We fight against industries that are destroying our environment, our civil rights, our health, and our culture. We like stuff that hasn’t fallen victim to corporate manipulation-things that are creative, things that haven’t been churned out by mainstream robots.

Sounds upfront. Let’s keep an eye on that! (via)

Blog - Date published: October 20, 2009 | 2 Comments

corrie-water-color

Simple fun with colored liquid and a macro-level photocam has “Corrie White“. Her flickr-collection of liquid-drops look like alien landscapes and somehow they are. He uses water, milk and food-color. (via)

Blog - Date published: October 20, 2009 | 2 Comments

Now we have it! Tim Berners-Lee is to blame for millions of useless keystrokes we’ve done within last more than 10 years! He apolozied for bad design of the “http://” billions of people type into their machines. He said:

Really, if you think about it, it doesn’t need the //. I could have designed it not to have the //

This two backslashes have wasted an unimaginable amount of printer ink and paper. And: “Boy, now people on the radio are calling it ‘backslash backslash'”.

Brave usability-thoughts! The internet need more people like this!

Blog, Research and Theory - Date published: October 14, 2009 | 1 Comment

Heavyweight testing. How far can you push Tetris in the NES? That was the guiding question from this game hacker here. Let’s see his results. (I skipped part one, where the player failed the game, instead of the gaming-system.)

(via gameslabor.de)

Blog - Date published: October 14, 2009 | Comments Off

At the The U.K. games festival Gamecity they came up with some experimental works. The “Alaskan Military School design collective” should translate gaming experienced into a grid with 15 pixels in total (5×3). Here for example we have Street Fighter translated:

The GameCity-committee says about this work:

They each take one of our favourite games at GameCity HQ and translate them into a 15 pixel grid. It’s Hyper pixel minimalism! We realised that you can communicate the essence of great, iconic games with minimal visual information.

To be honest.. What the hell are they talking about? It should at least be possible to work out a game with a small grid – but not the other way around. This approach here doesn’t work for me. Look for example at Gamma 256 (results) or Mignonette.

A bit more interesting is this translation of Noby Noby Boy:

(via)

Research and Theory - Date published: October 11, 2009 | 2 Comments

Hard Format is a site for people, who love coverartworks and graphics, related to music. It is a collection of extraordinary works from the past and the present. They say about themselves:

It seems like everybody’s talking about the end of physical music media. Who knows whether they’re right or not, but Hard Format is a little place we’ve set up to celebrate our love of brilliant music-related design. That means we’re going to focus on records, CDs, cassettes and their like. However, Hard Format isn’t intended to become a dusty museum devoted exclusively to past glories, though there’ll certainly be some of that, we also want to highlight the brilliant new design work being produced right now.

kruder-dorfmeister-artwork
“Used” Kruder and Dorfmeister CD-package

Let’s face it. Musik and artworks is a wonderful marriage. Music always kept pushing graphics and vice versa. That’s the good thing about Hard Format: The era of the artwork is not finished. In times, where musicfiles can reduced to just filenames, artworks at least ideally should play an important role again.

Blog - Date published: October 11, 2009 | Comments Off

star-guard

Star Guard is a little, but well rounded platform-shooting game. You fight your way to 9 levels with yellow walls. The red guys are the enemies, the green guys are the good guys. Background is black, weapons white. You don’t need much more to do a pretty straightforward platform-shooter. Animations, sounds, gameplay… all nicely done and liquid as hell. At the end also some solid made boss-fights are waiting!

Inspiring little free-game. Star Guard is available to download for Mac and PC.

Games - Date published: October 9, 2009 | Comments Off

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