And suddenly there was Flixel, a free and open-source gameengine. Very well designed, fast to step into, made for ActionScript 3 and very versatile. The engine was released only some weeks ago, but the community is currently submitting first games. Time to talk to Adam Atomic: The guy who wrote this genious piece of software. Let’s jump right in!
Flixel and a little code-example.
Why did you made Flixel? Where did the inspiration came from?
Flixel is probably my most selfish project ever! The whole idea behind it was just to make it easier for me to make and distribute the kinds of games that I like to make. After my third game I had most of the bits and pieces that I needed, and figured with maybe a long weekend I could clean it up enough that maybe other people could use it too.