rored-ruby-on-rails-editor

Good news for everyone who develops Ruby on Rails applications on Windows machines. There is finally a Rails-IDE available, that is lightweight, sharp designed, with a good performance (not such a bloated monster). And best of all, it comes for free. Uh. The name is RoRED.

I always looked jealous to the Apple-coders, because with Text-Mate they seem to have a good Ruby on Rails development tool. Other editors (also for PC) all claim to be the best, but in my view all lacked on something. Whether it be poor design or absurd pricing and licencing models. All gone, thanks to RoRED. Like it said on the Website: “It contains the features you need as a Ruby on Rails developer, but without the cruft.” Word. If you like it, they accept donations.

Blog - Date published: March 7, 2009 | 2 Comments

Well, this really looks good. A new game will be coming to the Nintendo Wii. And this time it’s not about 3D or special controller interaction. This time it is about “Wow, how beautiful is that”! And basically 2-dimensional graphics.

boy_and_his_blob_ingame_02

As Wired reports, Majesco is on its way to develop the NES Classic Game “A Boy and his Blob” for the Nintendo Wii. And it seems, that they get it right, with lots and lots of beautiful graphics. Like in the original game, you play a boy, that has a multi-functional blob on its side, that can transform its shape.
Read more »

Blog - Date published: March 5, 2009 | 1 Comment

Rave signal ON. There has been opened a occasionally updated blog last December, purely dedicated to good nineties techno! Inspired mostly by the “Sound of Frankfurt” old techno-goodness, mixed up with memories, that will occur without any doubt, are part the blog. It contains lots of footage found on YouTube – and this is at the same time the biggest drawback: The videos are often deleted due to “copyright infringement” reasons. Please people! Let the history live on YouTube. In the meanwhile you better visit the site quickly, before all the goodies are gone again: 90stechno.wordpress.com

Blog - Date published: March 3, 2009 | Comments Off

Well, some people claim 8-bit games to be violent.

Blog - Date published: March 2, 2009 | Comments Off

playpower-keyboard

I am not sure, if you already seen this. Playpower somehow wants to do similar, than the one laptop per child project (OLPC). But – instead of providing cheap and educational laptops, they want to use 8-bit gaming systems. And it looks also very interesting.

The Playpower Foundation is using a $10 computer as a platform for 8-bit learning games in order to improve educational access for millions of children around the world. Motivated by the availability of this radically affordable platform, our goal is to design and discover high-quality 8-bit learning games and make computer-aided learning affordable for people everywhere.

About the technical details: The Playpower Platform will be basically a keyboard with mouse and 1Mhz processor that connects to a TV screen and takes plastic-encased chip cartridges that plug directly into the keyboard. The cartridges will use the 1980’s era 8-bit Nintendo Famicom cartridge form. One single cartridge can contain hundreds of software titles and it seems, that modding of old cartridges will be also possible.

The creators are sure, that 8-bit systems can be interesting enough, to engage people (I think they are right). With that slow and old machines, you are not able to let multimedia-applications run, or even higher sophisticated programs. Even building icons, that represent something, can be challenging. We all now that from the past. But also know, how much fun is hidden inside this constraints. As the project is meant as a educational project, they think developing own software. But here lies the drawback, because they say “there would be a lack of finding developers”. But, they propose a special framework, that could be interesting:

The issue with developing new content for the NES/Famicom TVC is that it requires assembly coding, which is a difficult and specialized skill. This makes it impractical to follow a traditional model of paying hired developers to produce new content, especially as this would limit both access to production and the variety the of resulting products. Therefore, our goal is to develop an open-source 8-bit programming kit that will make it far easier to program learning games. To accomplish this we plan to build on nBASIC, a high-level framework for building assembly code that uses BASIC programming conventions. Combining nBASIC with the complete documentation of the NES forms the core of our open-source programming kit. This simplified programming environment will aid developers from around the world in building or modifying their own 8-bit games, creating an ecosystem of 8-bit content to support regional languages, local educational needs, and diverse cultural expression.

playpower-in-india

Read the paper or visit the website.

Blog - Date published: March 2, 2009 | 2 Comments

Blog - Date published: February 27, 2009 | 2 Comments

Siftables are cookie-sized computers with motion sensing, neighbor detection, graphical display, and wireless communication.” Wheew! Sounds like we are the 21. Century, right? I remember reading this kind of product descriptions for audio-software with things like pitch-shifting, beat-detection and wierd complex effect-chains. Now we begin to talk about all this wireless and tangible things. Motion sensing! Neighbor detection! Cute little displays!!

Who made them? The Siftables come from the MIT Media Lab and were made by David Merrill and Jeevan Kalanithi. I suggest, that you look at this small demonstation video below, and than take the deep dive on the Siftables website. There’s also a TED-Talk available!

(via Phlow.net)

Blog - Date published: February 26, 2009 | 2 Comments

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